Giovanni

Lauffer

Giovanni Lauffer

Education & Experience

A passionate 3D artist with a bachelor degree in Creative Media and Game Technologies from Saxion University of Applied Sciences. My aspiration is to create worlds and assets that create visceral, immersive worlds that give players an exceptional experience. I have a strong desire to collaborate and learn with any team I have the opportunity to work with.

Education

Saxion University of Applied Sciences

Enschede, Netherlands
Creative Media and Game Technologies
Bachelor Degree

International School of Curaçao

Willemstad, Curaçao
International Baccalaureate diploma
Specializing in High Level Art

Work Experience

Lukkien

3D Artist (Aug 2022 – Present)
Ede, Netherlands

  • Crafted high-quality 3D models in Autodesk 3DS Max.
  • Generated photorealistic 1:1 VRay renders for Rituals’ website.
  • Developed custom shaders for enhanced visuals.
  • Employed Asana for task management.
  • Utilized Scrum methodology for project efficiency.
  • Collaborated effectively with team members.

Cinder Interactive

3D Artist (Jan 2020 – Present)
USA, Remotely from NL

  • Developed high-quality 3D assets for TimeSplitters remake, preserving original game aesthetics.
  • Ensured stylistic consistency through pipeline documentation and workflow monitoring.
  • Executed 3D modeling, UVing, and QA to enhance game quality.
  • Reimagined and redesigned all original assets.
  • Collaborated for efficient production pipelines.
  • Utilized Trello and HackNPlan for Scrum management.

Awards

"Grab a Duck"
Best student first year game

Won public choice award at Hengelo Heim Exhibition.

Mapped UVs, Baked texture maps and edited model materials in Substance Painter Low poly modelling in Autodesk Maya Acquired skills for Environmental Art using programs such as: Autodesk Maya, and Substance Painter Z brush sculpt assignment Experience in using Unity, and Unreal Engine 4. To create environments prefabs, and some technical basic scripting (C# and Blueprinting)

Skills

Software Skills

  • Autodesk Maya & 3DS Max
  • Substance Painter
  • Substance Designer
  • Unity 
  • Photoshop
  • Marmoset Toolbag 3
  • VRay
  • Unreal Engine
  • Trello, Asana
  • Zbrush

Creative Skills

  • Able to reference from 3rd party to
    create digital assets Problem Solving
  • Able to think outside of the box to be
    multiple disciplinary Time Management
  • Able to think outside of the box to create
    effective and well built assets in a short
    period of time.

Languages

  • English | Native
  • Papiamentu | Native
  • Spanish | Professional
  • Dutch | Professional