A passionate 3D artist with a bachelor degree in Creative Media and Game Technologies from Saxion University of Applied Sciences. My aspiration is to create worlds and assets that create visceral, immersive worlds that give players an exceptional experience. I have a strong desire to collaborate and learn with any team I have the opportunity to work with.
Enschede, Netherlands
Creative Media and Game Technologies
Bachelor Degree
Willemstad, Curaçao
International Baccalaureate diploma
Specializing in High Level Art
3D Artist (Aug 2022 – Present)
Ede, Netherlands
3D Artist (Jan 2020 – Present)
USA, Remotely from NL
Won public choice award at Hengelo Heim Exhibition.
Mapped UVs, Baked texture maps and edited model materials in Substance Painter Low poly modelling in Autodesk Maya Acquired skills for Environmental Art using programs such as: Autodesk Maya, and Substance Painter Z brush sculpt assignment Experience in using Unity, and Unreal Engine 4. To create environments prefabs, and some technical basic scripting (C# and Blueprinting)